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If you go past the roadblock to the wall and hug it heading north, you will pass between a fence and a building. If you cross the river from the southern land bridge, you will come across the RUAF roadblock. The room on the upper level also has a key for Shoreline. The room in the upper level of Big Red requires a key that can be found on scavs, filing cabinets, or on the flea market. Inside Big Red itself is some loose loot as well as a safe and a weapons crate. These blue buildings can have some loose loot. There are two blue buildings on the far ends of the Big Red campus. A lot of players like to jump on the roof of the storage buildings and use a scoped weapon to hit other players roaming the area, particularly players roaming around Big Red.Įast of the storage area is the main Customs area marked by the prominent warehouse called Big Red. The storage area has a lot of loose loot, including weapons, crates, and medicine like Salewa. Once you enter the bus, you can find a key on one of the seats that unlocks East Wing 310 on Shoreline. The trailer park on the southern end has a bus. The area is split between the trailer park, a storage area, and Big Red. There are several spawn points along the road that other players will target, hoping for a quick kill, head to the storage area instead. If you spawn on the Customs side of the map, do not run straight up the road. Scavs and popular amongst players patrol the area. The Customs side of the map is a bustling area. To the south of the main road are a shipping yard, factory, and the old gas station. The easternmost region of the map is heavily wooded to the north with the gas station and the sub-station being the only significant man-made areas.
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One will be on top of the tall distillation towers that are inaccessible to players, and the other will be on top of a construction site across from warehouse 17. Two sniper scavs commonly spawn in the factory and warehouse area. The central area of the map contains the dorms to the north with the factory shacks and warehouse 17 to the south. The trailer park is to the south of the storage area, and the customs warehouse is right in the middle of the customs side of the map.Įast of the river is the Boiler side of the map. The storage area is on the westernmost region of the map. On the west side of the map are the rail stations, storage area, trailer park, and the customs warehouse, which is also called ‘Big Red.’ The rail stations are located at the northern and southern points of the map. The main and makeshift bridges tend to be a bit busier than the land crossings, and some players do stake them out with a scoped rifle to take out anyone crossing them. There is loose loot all along the main bridge in the abandoned cars and buildings on either end. Four bridges cross the river, a makeshift bridge on the northern side of the river, the main bridge just south of the makeshift bridge, and two land bridges south of the main bridge. There is also the main road running across the whole map from the northwesternmost point of the Customs side to the easternmost point of the Boiler side. A river bisects the map on the western end, separating the two sides of the map. The map is divided into two sides, the Customs side to the west and the Boiler side to the east. Every Customs raid starts with a 35-minute time limit. The main buildings in the center of the map tend to attract a lot of players due to their loot and quest locations this leaves the rest of the map pretty open for new players to explore and try to get their feet wet. Most battles will take place at mid to close range.
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Customs is a beginner-friendly map that is a lot easier to learn than most of the others in Tarkov. This map is not suitable for snipers, there are numerous buildings, and the few decent sniping positions have little cover to use.
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